A personal project to better learn the ins and outs of Unreal Engine 5 for lighting and environment creation. This is a work in progress.
Currently modeling more assets for the cave, and working on some VFX and detail touches for existing assets. Some vegetation assets (ferns, grass) are packages from Unreal Marketplace, deer skull base model is part of a set of Zbrush scans, but I have sculpted and refined it for lower polycount, along with creating a bespoke texture set. All other assets I hand-modeled, sculpted, retopoed, baked and textured.
A quick test capture video of water flow.